Creative / Production
TPN partnered with Microsoft to produce three LAN tournaments (Pre-Season Invitational, Series One Playoffs, and Series Two Playoffs), which led up to the Forza Racing Championship held in London. Each tournament consisted of an event and broadcast, and ensured an extraordinary player experience. Working with small set design budgets, we scouted venues that had existing infrastructure and architecture — exposed brick, concrete floors, wood, etc. — that aligned with Forza’s modern and garage aesthetic that we could dress up with textured, scenic backdrops provided by Forza.
One of the most impactful decisions we made was to improve narrative production and technical enhancements. We brought on a producer to transform the “run of show,” and a director who had both real-world racing and eSports experience. These moves immediately elevated the storylines and narrative arcs we shared throughout the series. We were able to tell better stories, generate more tension and drama, and string those storylines together from event to event. The result was improved program comprehension, and a better viewing experience for everyone. We brought on experienced technical directors in order to tighten up infrastructure and tournament integrity. Streamlining the process was especially crucial during the Series Two Playoffs (held in Mexico City), where our teamed expertly managed local vendors to execute broadcasts in both English and Spanish.